TODO: - navrhnut skript pre nejaku jednoduchu hru, resp. pre zopar roznych klasik ---------------------------------- DESIGN KEYS: - lahko spojitelne s roznymi kniznicami (+ a meni sa len interface, kod hry nie), cize ziadna navaznost na konkretne kniznice - top-down designovanie podla potrieb pouzivania, nie podla moznosti (radsej spravit zlozitejsie library, nez kod hry) TECHNOLOGY: - opengl (dx, software, o3d, .., browser plugin) - javascript v8 / gamemonkey / lua - najlepsie keby spravim vseobecny interface, ktory sa bude dat spojit s hociktorym jazykom - fmod / openAL / audiere / bass USAGE LAYERS: SYMBOLIC (game makers) - symbolic scripting in a way that it can easily be replaced by images/icons SCRIPTING (game makers) - coding using scripts only, though higher than processing C++ (classic engine) - simple scripting-like coding, but in c++ games todo: tetris, had, arkanoid tetris: - treba najprv zadefinovat objekty /games/tetris/ items.obj class Item Item() {